Engine.vcxproj 8.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Win32">
  9. <Configuration>Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Debug|x64">
  13. <Configuration>Debug</Configuration>
  14. <Platform>x64</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|x64">
  17. <Configuration>Release</Configuration>
  18. <Platform>x64</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <PropertyGroup Label="Globals">
  22. <VCProjectVersion>17.0</VCProjectVersion>
  23. <Keyword>Win32Proj</Keyword>
  24. <ProjectGuid>{f62d1642-3be3-44a3-a03a-116930004deb}</ProjectGuid>
  25. <RootNamespace>Engine</RootNamespace>
  26. <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  27. </PropertyGroup>
  28. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  29. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  30. <ConfigurationType>DynamicLibrary</ConfigurationType>
  31. <UseDebugLibraries>true</UseDebugLibraries>
  32. <PlatformToolset>v143</PlatformToolset>
  33. <CharacterSet>Unicode</CharacterSet>
  34. </PropertyGroup>
  35. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  36. <ConfigurationType>DynamicLibrary</ConfigurationType>
  37. <UseDebugLibraries>false</UseDebugLibraries>
  38. <PlatformToolset>v143</PlatformToolset>
  39. <WholeProgramOptimization>true</WholeProgramOptimization>
  40. <CharacterSet>Unicode</CharacterSet>
  41. </PropertyGroup>
  42. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  43. <ConfigurationType>DynamicLibrary</ConfigurationType>
  44. <UseDebugLibraries>true</UseDebugLibraries>
  45. <PlatformToolset>v143</PlatformToolset>
  46. <CharacterSet>Unicode</CharacterSet>
  47. </PropertyGroup>
  48. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
  49. <ConfigurationType>DynamicLibrary</ConfigurationType>
  50. <UseDebugLibraries>false</UseDebugLibraries>
  51. <PlatformToolset>v143</PlatformToolset>
  52. <WholeProgramOptimization>true</WholeProgramOptimization>
  53. <CharacterSet>Unicode</CharacterSet>
  54. </PropertyGroup>
  55. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  56. <ImportGroup Label="ExtensionSettings">
  57. </ImportGroup>
  58. <ImportGroup Label="Shared">
  59. </ImportGroup>
  60. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  61. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  62. </ImportGroup>
  63. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  64. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  65. </ImportGroup>
  66. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  67. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  68. </ImportGroup>
  69. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  70. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  71. </ImportGroup>
  72. <PropertyGroup Label="UserMacros" />
  73. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
  74. <IncludePath>$(SolutionDir)\Engine;$(SolutionDir)\fakeRaid;$(SolutionDir)\Crypto;$(IncludePath)</IncludePath>
  75. <IntDir>$(SolutionDir)\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
  76. </PropertyGroup>
  77. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
  78. <IncludePath>$(SolutionDir)\Engine;$(SolutionDir)\fakeRaid;$(SolutionDir)\Crypto;$(IncludePath)</IncludePath>
  79. <IntDir>$(SolutionDir)\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
  80. </PropertyGroup>
  81. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  82. <ClCompile>
  83. <WarningLevel>Level3</WarningLevel>
  84. <SDLCheck>true</SDLCheck>
  85. <PreprocessorDefinitions>WIN32;_DEBUG;ENGINE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  86. <ConformanceMode>true</ConformanceMode>
  87. <PrecompiledHeader>Use</PrecompiledHeader>
  88. <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
  89. </ClCompile>
  90. <Link>
  91. <SubSystem>Windows</SubSystem>
  92. <GenerateDebugInformation>true</GenerateDebugInformation>
  93. <EnableUAC>false</EnableUAC>
  94. </Link>
  95. </ItemDefinitionGroup>
  96. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  97. <ClCompile>
  98. <WarningLevel>Level3</WarningLevel>
  99. <FunctionLevelLinking>true</FunctionLevelLinking>
  100. <IntrinsicFunctions>true</IntrinsicFunctions>
  101. <SDLCheck>true</SDLCheck>
  102. <PreprocessorDefinitions>WIN32;NDEBUG;ENGINE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  103. <ConformanceMode>true</ConformanceMode>
  104. <PrecompiledHeader>Use</PrecompiledHeader>
  105. <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
  106. </ClCompile>
  107. <Link>
  108. <SubSystem>Windows</SubSystem>
  109. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  110. <OptimizeReferences>true</OptimizeReferences>
  111. <GenerateDebugInformation>true</GenerateDebugInformation>
  112. <EnableUAC>false</EnableUAC>
  113. </Link>
  114. </ItemDefinitionGroup>
  115. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  116. <ClCompile>
  117. <WarningLevel>Level3</WarningLevel>
  118. <SDLCheck>true</SDLCheck>
  119. <PreprocessorDefinitions>ENGINE_API;_DEBUG;ENGINE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  120. <ConformanceMode>true</ConformanceMode>
  121. <PrecompiledHeader>Use</PrecompiledHeader>
  122. <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
  123. <LanguageStandard>stdcpp20</LanguageStandard>
  124. </ClCompile>
  125. <Link>
  126. <SubSystem>Windows</SubSystem>
  127. <GenerateDebugInformation>true</GenerateDebugInformation>
  128. <EnableUAC>false</EnableUAC>
  129. </Link>
  130. </ItemDefinitionGroup>
  131. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  132. <ClCompile>
  133. <WarningLevel>Level3</WarningLevel>
  134. <FunctionLevelLinking>true</FunctionLevelLinking>
  135. <IntrinsicFunctions>true</IntrinsicFunctions>
  136. <SDLCheck>true</SDLCheck>
  137. <PreprocessorDefinitions>ENGINE_API;NDEBUG;ENGINE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  138. <ConformanceMode>true</ConformanceMode>
  139. <PrecompiledHeader>Use</PrecompiledHeader>
  140. <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
  141. <LanguageStandard>stdcpp20</LanguageStandard>
  142. </ClCompile>
  143. <Link>
  144. <SubSystem>Windows</SubSystem>
  145. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  146. <OptimizeReferences>true</OptimizeReferences>
  147. <GenerateDebugInformation>true</GenerateDebugInformation>
  148. <EnableUAC>false</EnableUAC>
  149. </Link>
  150. </ItemDefinitionGroup>
  151. <ItemGroup>
  152. <ClInclude Include="Engine\fileDefinition.h" />
  153. <ClInclude Include="Engine\fileDiff.h" />
  154. <ClInclude Include="engine\IEngine.h" />
  155. <ClInclude Include="engine/framework.h" />
  156. <ClInclude Include="engine/pch.h" />
  157. </ItemGroup>
  158. <ItemGroup>
  159. <ClCompile Include="engine/dllmain.cpp" />
  160. <ClCompile Include="engine/Engine.cpp" />
  161. <ClCompile Include="engine/pch.cpp">
  162. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
  163. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
  164. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
  165. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
  166. </ClCompile>
  167. <ClCompile Include="Engine\fileDiff.cpp" />
  168. </ItemGroup>
  169. <ItemGroup>
  170. <ProjectReference Include="Crypto.vcxproj">
  171. <Project>{4814536a-05b1-47b7-8843-4c654a601717}</Project>
  172. </ProjectReference>
  173. </ItemGroup>
  174. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  175. <ImportGroup Label="ExtensionTargets">
  176. </ImportGroup>
  177. </Project>