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@@ -0,0 +1,177 @@
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+<?xml version="1.0" encoding="utf-8"?>
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+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <ItemGroup Label="ProjectConfigurations">
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+ <ProjectConfiguration Include="Debug|Win32">
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+ <Configuration>Debug</Configuration>
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+ <Platform>Win32</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Release|Win32">
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+ <Configuration>Release</Configuration>
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+ <Platform>Win32</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Debug|x64">
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+ <Configuration>Debug</Configuration>
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+ <Platform>x64</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Release|x64">
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+ <Configuration>Release</Configuration>
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+ <Platform>x64</Platform>
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+ </ProjectConfiguration>
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+ </ItemGroup>
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+ <PropertyGroup Label="Globals">
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+ <VCProjectVersion>17.0</VCProjectVersion>
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+ <Keyword>Win32Proj</Keyword>
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+ <ProjectGuid>{f62d1642-3be3-44a3-a03a-116930004deb}</ProjectGuid>
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+ <RootNamespace>Engine</RootNamespace>
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+ <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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+ </PropertyGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <UseDebugLibraries>true</UseDebugLibraries>
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+ <PlatformToolset>v143</PlatformToolset>
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+ <CharacterSet>Unicode</CharacterSet>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <UseDebugLibraries>false</UseDebugLibraries>
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+ <PlatformToolset>v143</PlatformToolset>
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+ <WholeProgramOptimization>true</WholeProgramOptimization>
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+ <CharacterSet>Unicode</CharacterSet>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <UseDebugLibraries>true</UseDebugLibraries>
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+ <PlatformToolset>v143</PlatformToolset>
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+ <CharacterSet>Unicode</CharacterSet>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <UseDebugLibraries>false</UseDebugLibraries>
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+ <PlatformToolset>v143</PlatformToolset>
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+ <WholeProgramOptimization>true</WholeProgramOptimization>
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+ <CharacterSet>Unicode</CharacterSet>
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+ </PropertyGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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+ <ImportGroup Label="ExtensionSettings">
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+ </ImportGroup>
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+ <ImportGroup Label="Shared">
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+ </ImportGroup>
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <PropertyGroup Label="UserMacros" />
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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+ <IncludePath>$(SolutionDir)\Engine;$(SolutionDir)\fakeRaid;$(SolutionDir)\Crypto;$(IncludePath)</IncludePath>
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+ <IntDir>$(SolutionDir)\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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+ <IncludePath>$(SolutionDir)\Engine;$(SolutionDir)\fakeRaid;$(SolutionDir)\Crypto;$(IncludePath)</IncludePath>
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+ <IntDir>$(SolutionDir)\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
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+ </PropertyGroup>
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <SDLCheck>true</SDLCheck>
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+ <PreprocessorDefinitions>WIN32;_DEBUG;ENGINE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <ConformanceMode>true</ConformanceMode>
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+ <PrecompiledHeader>Use</PrecompiledHeader>
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+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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+ </ClCompile>
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+ <Link>
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+ <SubSystem>Windows</SubSystem>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <EnableUAC>false</EnableUAC>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <FunctionLevelLinking>true</FunctionLevelLinking>
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+ <IntrinsicFunctions>true</IntrinsicFunctions>
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+ <SDLCheck>true</SDLCheck>
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+ <PreprocessorDefinitions>WIN32;NDEBUG;ENGINE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <ConformanceMode>true</ConformanceMode>
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+ <PrecompiledHeader>Use</PrecompiledHeader>
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+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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+ </ClCompile>
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+ <Link>
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+ <SubSystem>Windows</SubSystem>
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+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
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+ <OptimizeReferences>true</OptimizeReferences>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <EnableUAC>false</EnableUAC>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <SDLCheck>true</SDLCheck>
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+ <PreprocessorDefinitions>ENGINE_API;_DEBUG;ENGINE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <ConformanceMode>true</ConformanceMode>
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+ <PrecompiledHeader>Use</PrecompiledHeader>
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+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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+ <LanguageStandard>stdcpp20</LanguageStandard>
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+ </ClCompile>
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+ <Link>
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+ <SubSystem>Windows</SubSystem>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <EnableUAC>false</EnableUAC>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <FunctionLevelLinking>true</FunctionLevelLinking>
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+ <IntrinsicFunctions>true</IntrinsicFunctions>
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+ <SDLCheck>true</SDLCheck>
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+ <PreprocessorDefinitions>ENGINE_API;NDEBUG;ENGINE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <ConformanceMode>true</ConformanceMode>
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+ <PrecompiledHeader>Use</PrecompiledHeader>
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+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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+ <LanguageStandard>stdcpp20</LanguageStandard>
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+ </ClCompile>
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+ <Link>
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+ <SubSystem>Windows</SubSystem>
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+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
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+ <OptimizeReferences>true</OptimizeReferences>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <EnableUAC>false</EnableUAC>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemGroup>
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+ <ClInclude Include="Engine\fileDefinition.h" />
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+ <ClInclude Include="Engine\fileDiff.h" />
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+ <ClInclude Include="engine\IEngine.h" />
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+ <ClInclude Include="engine/framework.h" />
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+ <ClInclude Include="engine/pch.h" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <ClCompile Include="engine/dllmain.cpp" />
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+ <ClCompile Include="engine/Engine.cpp" />
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+ <ClCompile Include="engine/pch.cpp">
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+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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+ </ClCompile>
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+ <ClCompile Include="Engine\fileDiff.cpp" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <ProjectReference Include="Crypto.vcxproj">
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+ <Project>{4814536a-05b1-47b7-8843-4c654a601717}</Project>
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+ </ProjectReference>
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+ </ItemGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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+ <ImportGroup Label="ExtensionTargets">
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+ </ImportGroup>
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+</Project>
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