| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153 |
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- namespace D22._2
- {
- class Program
- {
- enum EnumTool
- {
- Neither,
- Torch,
- Climbing
- }
- enum EnumTerrain
- {
- Rocky = 0,
- Wet = 1,
- Narrow = 2
- }
- static readonly Dictionary<EnumTerrain, EnumTool[]> AuthTool = new Dictionary<EnumTerrain, EnumTool[]>
- {
- { EnumTerrain.Rocky, new [] { EnumTool.Torch, EnumTool.Climbing } },
- { EnumTerrain.Wet, new [] { EnumTool.Climbing, EnumTool.Neither } },
- { EnumTerrain.Narrow, new [] { EnumTool.Torch, EnumTool.Neither } },
- };
- static (int mx, int my)[] MoveSequence = new[] { (0, -1), (-1, 0), (1, 0), (0, 1) };
- static int Manhattan((int x, int y) a, (int x, int y) b)
- {
- return Math.Abs(a.x - b.x) + Math.Abs(a.y - b.y);
- }
- static int UniformCostSearch((int x, int y) start, (int x, int y) goal, int depth)
- {
- var node = start;
- EnumTool tool = EnumTool.Torch;
- int cost = 0;
- var frontier = new List<((int x, int y) node, int cost, EnumTool tool)>();
- var explored = new HashSet<((int x, int y), EnumTool tool)>();
- frontier.Add((node, cost, tool));
- while (frontier.Count > 0)
- {
- frontier.Sort((a, b) => a.cost.CompareTo(b.cost));
- var q = frontier.First();
- frontier.RemoveAt(0);
- cost = q.cost;
- node = q.node;
- tool = q.tool;
- var terrain = graph[node];
- if (node == goal && tool == EnumTool.Torch) return cost;
- explored.Add((node, tool));
- foreach (var ntool in AuthTool[terrain])
- {
- if (ntool == tool) continue;
- if (explored.Contains((node, ntool)) == true) continue;
- frontier.Add((node, cost + 7, ntool));
- }
- foreach (var (mx, my) in MoveSequence)
- {
- (int x, int y) n = (node.x + mx, node.y + my);
- if (n.x < 0 || n.y < 0 || n.x > goal.x + 15 || n.y > goal.y + 50) continue;
- if (explored.Contains((n, tool)) == true) continue;
- if (graph.ContainsKey(n) == false)
- ExtendMap(depth, goal, n);
- var nterrain = graph[n];
- if (AuthTool[nterrain].Contains(tool) == false) continue;
- if (frontier.Contains((n, cost + 1, tool)) == false)
- {
- frontier.RemoveAll(f => f.node == n && f.cost > cost + 1);
- frontier.Add((n, cost + 1, tool));
- }
- }
- }
- return -1;
- }
- static Dictionary<(int, int), int> erosionLevels = new Dictionary<(int, int), int>();
- static Dictionary<(int, int), EnumTerrain> graph = new Dictionary<(int, int), EnumTerrain>();
- static void Main(string[] args)
- {
- if (args.Length < 1) return;
- if (File.Exists(args[0]) == false) return;
- var file = File.OpenText(args[0]);
- int depth = int.Parse(file.ReadLine().Substring("depth: ".Length));
- int[] arrayCoord = file.ReadLine().Substring("target: ".Length).Split(",").Select(s => int.Parse(s)).ToArray();
- (int x, int y) coord = (arrayCoord[0], arrayCoord[1]);
- file.Close();
- ExtendMap(depth, (0, 0), (0, 0));
- var sw = Stopwatch.StartNew();
- var cost = UniformCostSearch((0, 0), coord, depth);
- sw.Stop();
- Console.WriteLine(sw.ElapsedMilliseconds);
- Console.WriteLine($"Shortest path costs {cost} minutes");
- }
- private static void ExtendMap(int depth, (int x, int y) coord, (int x, int y) extension)
- {
- ComputeRisk(coord, extension, depth);
- }
- private static void ComputeRisk((int x, int y) coord, (int x, int y) pos, int depth)
- {
- int geo = 0;
- if (pos != (0, 0) && pos != coord)
- {
- if (pos.x == 0) geo = pos.y * 48271;
- else if (pos.y == 0) geo = pos.x * 16807;
- else
- {
- if (erosionLevels.ContainsKey((pos.x - 1, pos.y)) == false) ComputeRisk(coord, (pos.x - 1, pos.y), depth);
- if (erosionLevels.ContainsKey((pos.x, pos.y - 1)) == false) ComputeRisk(coord, (pos.x, pos.y - 1), depth);
- geo = erosionLevels[(pos.x - 1, pos.y)] * erosionLevels[(pos.x, pos.y - 1)];
- }
- }
- int ero = (geo + depth) % 20183;
- EnumTerrain type = (EnumTerrain) (ero % 3);
- erosionLevels.Add(pos, ero);
- graph.Add(pos, type);
- }
- }
- }
|